
The combat of VI differentiates itself from some of the other games in the series somewhat, though if anything is similar to Final Fantasy IV because of its use of the Active Time Battle system. The player is allowed to save his progress either by saving on the world map or by finding a glowing blue light in which he or she must enter in order to save. Most of the villages in the game features shops, inns and minor side quests and of course have something to do with the plot, while dungeons will commonly feature a multitude of increasingly tough enemies and a boss in the end.


To travel around the worldmap you're capable of using a Chocobo, and Airship, or just walk by foot (note: the latter is the slowest means of travel, and likewise is not suggested unless the player is level grinding).

The various different villages and dungeons are, in typical Final Fantasy fashion, separated by a large world map.
